Posts Tagged ‘video’

Why Can’t I Burn 4.4Gb of Video onto a 4.7Gb DVD?

Monday, June 22nd, 2009

Here’s an interesting circumstance that happens every single day and drives people nuts…they can’t squeeze 4.4Gb into a standard regular DVD+R or DVD-R disc bought from the shop down the street. I had the same problem, and in a matter of minutes…discovered I was one of the millions of folks practically dumbfounded…deer caught in spotlights.

OK. You wanna know? It’s a marketing conspiracy…see if you agree.

The skinny:

“Disc manufacturers assume: 1 GByte = 1000 x 1000 x 1000 bytes, but computer software normally assumes: 1 GByte = 1024 x 1024 x 1024 bytes. So 4.7 (disc manufacturers claim) GBytes = is actually = 4.38 (computer software claim) GBytes”

The geeky:

A DVD+ single-layered data disc has 2,295,104 sectors, each holding 2048 bytes = 4,700,372,992 bytes. The salesmen among us call that 4.7 GB. You could call that a decimal measurement.

If you’re talking in binary measurements, a megabyte MB =1024 x 1024 bytes = 1,048,566 bytes, and a gigabyte GB =1024×1024x1024 bytes. Under this system of notation, that 4700372992 bytes becomes a tad over 4482 MB, which when divided by 1024 becomes what the scientists among us would call 4.3776 GB.

Some countries use labels like kibibyte (KiB), mebibyte (MiB), gibibyte (GiB) for binary measurement, while others name the same units kilobyte, megabyte, and gigabyte consecutively.

Ahah. So, that simply means that your 4.7Gb DVD blank is only capable of 4.37Gb storage space!!! We’ve been shortchanged!

DID YOU KNOW THAT? It sure makes me mad as hell!

The funny thing is, you might need to get some math done to figure out if your operating system was designed by a scientist or salesman!

eMarketing Tools: Uncommon Valor

Wednesday, February 25th, 2009

 

Uncommon eMarketing Tools Make Nicer Waves During Hard Times

A dedicated monitoring and tracking centre gives a boost to manipulating media resources. Hang the stats for now, until some proven measurement tool is accepted, you only want to see sales at your outlets online or in real life. You want to be having honest, sincere conversations with your audience, assuring them of support or giving advice or recommending buys. Any organisation would also want to buy media wisely. That’s where the analytics on both response and contact fronts kicks in. Build your own ratings engine to sync with the ROIs, so expectations are matched with the right budgets.

Without dashboard integration for easier media buys and ad reporting, mobile and social networks advertising will continue to struggle. It is good to see a burgeoning understanding and movement toward integration from key players. Online content requires a basic understanding of the combined use of words, pictures and videostreams. Creative content can be driven by yet another seldom-noticed tactic – product placement. Placements connect a brand directly with content producers and perhaps best overcome fans’ initial objections to advertising. Sponsors should also consider user-gen contests and other means of interacting with viewers which will increase brand lift and long-term sales much better than online video advertising alone. Brand engagement is both powerful and sensitive, so err on the side of caution because word gets around fast.

Making the conversation interactive opens up a whole new world.


In reality-type videos or programs, the main cost comes from hiring talent. Actors should be paid whatever the producer and the network agree on, not their professional rates. With the publicity they have gained from appearing on such a show, and should they then want to continue to make public appearances, they should join a guild. That’s because they have become what one calls a performer. I say that because not all performers are actors, but all actors are performers. This should be the guide when engaging reknown talent to endorse a brand in a production.

Manage the talent, but never forget to manage the budget.


Another powerful tool disguised as a media is the casual game. In the commercial sense, these are free. They are called advergames. The best casual games are free and will always be. Their quality and selection continues to grow, becoming the favored end of casual game play because they are “classics”Women form the majority of this target segment [66%] almost because their limited attention span and patience for learning dictate that. Measuring demographics is a major challenge for location-specific promotions or activations, but brands do not experience this if uplift and mindshare are the objectives. Many popular casual games like Bejewelled are “brand-agnostic” and make great ambassadors. Majong is used to great effect by juice company Minute Maid where the tiles are designed as juice cartons. Online casual games also make the crossover to mobiles as favourites. Brands then get moved by another viral tactic, word of mouth. Targeting players is a no-brainer, they download it [IP address], play it [consumption], comment on it [feedback], and tell their friends [WOM]. If the mobile element is done well, you already have an opt-in. How you reward loyalty can be made within a “personal conversation” mode. Are you game for a longtail relationship?

Entertainment is addictive. You can make your brand a blockbuster classic.


Thanks to many friends engaged in conversations in the marketing columns, I was inspired to put these favoured tools on the table. If these insights give you a new perspective to how complex e-marketing is, and why measuring media effectiveness is tough, do leave your comments here.

Be a part of it.